Otter  0.9.88
2d Game Development Framework based on SFML.Net
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Otter.Bone Member List

This is the complete list of members for Otter.Bone, including all inherited members.

AddBone(Bone e)Otter.Bone
Added()Otter.Bonevirtual
AutoAddEntities (defined in Otter.Bone)Otter.Bone
BaseRotation (defined in Otter.Bone)Otter.Bone
BaseScaleX (defined in Otter.Bone)Otter.Bone
BaseScaleY (defined in Otter.Bone)Otter.Bone
BaseX (defined in Otter.Bone)Otter.Bone
BaseY (defined in Otter.Bone)Otter.Bone
Bone(float x=0, float y=0, float rotation=0, float scaleX=1, float scaleY=1) (defined in Otter.Bone)Otter.Bone
Bone(Entity e, float x=0, float y=0, float rotation=0, float scaleX=1, float scaleY=1) (defined in Otter.Bone)Otter.Bone
Children (defined in Otter.Bone)Otter.Bone
ColliderOtter.Component
CollidersOtter.Component
Depth (defined in Otter.Bone)Otter.Bone
EntityOtter.Component
FlipGraphicX (defined in Otter.Bone)Otter.Bone
FlipGraphicY (defined in Otter.Bone)Otter.Bone
FlipX (defined in Otter.Bone)Otter.Bone
FlipY (defined in Otter.Bone)Otter.Bone
GetAllChildren()Otter.Bone
GetComponent< T >()Otter.Component
GetComponents< T >()Otter.Component
GraphicOtter.Component
GraphicsOtter.Component
InheritRotation (defined in Otter.Bone)Otter.Bone
InheritScale (defined in Otter.Bone)Otter.Bone
LocalFlipX (defined in Otter.Bone)Otter.Bone
LocalFlipY (defined in Otter.Bone)Otter.Bone
LocalRotation (defined in Otter.Bone)Otter.Bone
LocalScaleX (defined in Otter.Bone)Otter.Bone
LocalScaleY (defined in Otter.Bone)Otter.Bone
LocalX (defined in Otter.Bone)Otter.Bone
LocalY (defined in Otter.Bone)Otter.Bone
Name (defined in Otter.Bone)Otter.Bone
Parent (defined in Otter.Bone)Otter.Bone
Removed()Otter.Componentvirtual
RemoveSelf()Otter.Component
Render()Otter.Bonevirtual
RenderAfterEntityOtter.Component
Rotation (defined in Otter.Bone)Otter.Bone
ScaleX (defined in Otter.Bone)Otter.Bone
ScaleY (defined in Otter.Bone)Otter.Bone
SceneOtter.Component
SetEntity(Entity e) (defined in Otter.Bone)Otter.Bone
Skeleton (defined in Otter.Bone)Otter.Bone
Slot (defined in Otter.Bone)Otter.Bone
TimerOtter.Component
Update()Otter.Componentvirtual
UpdateFirst()Otter.Componentvirtual
UpdateLast()Otter.Componentvirtual
UpdateTransforms() (defined in Otter.Bone)Otter.Bone
VisibleOtter.Component
X (defined in Otter.Bone)Otter.Bone
Y (defined in Otter.Bone)Otter.Bone