Otter  0.9.88
2d Game Development Framework based on SFML.Net
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Otter.ImageSet Class Reference

Graphic that renders part of a sprite sheet, but does not automatically animate it at all. More...

Inherits Otter.Image.

Public Member Functions

 ImageSet (string source, int width, int height)
 Create a new ImageSet from a file path for a texture. More...
 
 ImageSet (Texture texture, int width, int height)
 Create a new ImageSet from a Texture. More...
 
 ImageSet (AtlasTexture texture, int width, int height)
 Create a new ImageSet from an AtlasTexture. More...
 
- Public Member Functions inherited from Otter.Image
 Image (string source=null)
 Creates a new Image using a filepath to a texture. More...
 
 Image (Texture texture)
 Creates a new Image using a Texture. More...
 
 Image (AtlasTexture texture)
 Creates a new Image using an AtlasTexture. More...
 
 Image (int width, int height)
 Creates a new Image using a specified width and height. More...
 
- Public Member Functions inherited from Otter.Graphic
Transformation AddTransform (Transformation transform)
 
Transformation AddTransform (Vector2 translation, Vector2 scale, Vector2 origin, float rotation)
 
Transformation AddTransform ()
 
Transformation RemoveTransformation (Transformation transform)
 
Transformation PopTransformation ()
 
virtual void ClearShader ()
 Removes the shader from the graphic. More...
 
void SetPosition (float x, float y)
 Set the position of the Graphic. More...
 
void SetPosition (Graphic g, float offsetX=0, float offsetY=0)
 Set the position of the Graphic. More...
 
void SetPosition (Vector2 xy)
 Set the position of the Graphic. More...
 
void SetOrigin (float x, float y)
 Set the origin of the Graphic. More...
 
void SetOrigin (Vector2 xy)
 Set the origin of the Graphic. More...
 
void SetTexture (string path)
 Set the Texture that the Graphic is using (if it is using one.) More...
 
void SetTexture (Texture texture)
 Set the Texture that the Graphic is using (if it is using one.) More...
 
void SetTexture (AtlasTexture atlasTexture)
 Set the Texture that the Graphic is using (if it is using one.) More...
 
virtual void Update ()
 Update the graphic. More...
 
virtual void CenterOrigin ()
 Centers the graphic origin. More...
 
virtual void CenterOriginZero ()
 Centers the graphic origin while retaining its relative position. More...
 
virtual void Render (float x=0, float y=0)
 Draws the graphic. More...
 

Properties

int Rows [get, set]
 The number of rows on the image sheet. More...
 
int Columns [get, set]
 The number of columns on the image sheet. More...
 
int Frames [get, set]
 The number of frames on the image sheet. More...
 
int Frame [get, set]
 The frame to render from the image set. More...
 
- Properties inherited from Otter.Image
Rectangle ClippingRegion [get, set]
 Defines which area of the Image to show. More...
 
bool FlippedX [get, set]
 Flip the texture coordinates on the X axis. More...
 
bool FlippedY [get, set]
 Flip the texture coordinates on the Y axis. More...
 
Color OutlineColor [get, set]
 The outline color of the Image (only applies to circles and rectangles.) More...
 
float OutlineThickness [get, set]
 The outline thickness of the Image (only applies to circles and rectangles.) More...
 
- Properties inherited from Otter.Graphic
Transformation Transform [get]
 
float X [get, set]
 The X position of the Graphic. More...
 
float Y [get, set]
 The Y position of the Graphic. More...
 
float ScaleX [get, set]
 The horizontal scale of the graphic. Used in the final transformation. More...
 
float ScaleY [get, set]
 The vertical scale of the graphic. Used in the final transformation. More...
 
float Angle [get, set]
 The angle of rotation of the graphic. Used in the final transformation. More...
 
float OriginX [get, set]
 The X origin point to scale and rotate the graphic with. Used in the final transformation. More...
 
float OriginY [get, set]
 The Y origin point to scale and rotate the graphic with. Used in the final transformation. More...
 
Color Color [get, set]
 The base color of the Graphic. Multiplies the vertices of the graphic by this color. More...
 
virtual Texture Texture [get, set]
 The texture that the graphic is using. More...
 
float Alpha [get, set]
 The base transparency of the graphic. A shortcut to access the base color's Alpha. More...
 
int Width [get, set]
 The width of the Graphic. More...
 
int Height [get, set]
 The height of the Graphic. More...
 
float ScaledWidth [get, set]
 The width in pixels of the image after applying the X scale. More...
 
float ScaledHeight [get, set]
 The height in pixels of the image after applying the Y scale. More...
 
virtual bool Smooth [get, set]
 Smooth the texture of a sprite image while scaling it. More...
 
float Scroll [get, set]
 Set both ScrollX and ScrollY. More...
 
float HalfWidth [get]
 Half of the width. More...
 
float HalfHeight [get]
 Half of the height. More...
 
float Scale [set]
 Sets both the ScaleX and ScaleY at the same time. More...
 
bool Repeat [set]
 Sets both RepeatX and RepeatY at the same time. More...
 
float Shake [set]
 A shortcut to set both ShakeX and ShakeY. More...
 
float Left [get]
 The X position of the left side of the Graphic. More...
 
float Top [get]
 The Y position of the top of the Graphic. More...
 
float Right [get]
 The X position of the right side of the Graphic. More...
 
float Bottom [get]
 The Y position of the bottom of the Graphic. More...
 
int TextureLeft [get]
 The X position of the left of the Texture. More...
 
int TextureRight [get]
 The X position of the right of the Texture. More...
 
int TextureTop [get]
 The Y position of the top of the Texture. More...
 
int TextureBottom [get]
 The Y position of the bottom of the Texture. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Otter.Image
static Image CreateRectangle (int width, int height, Color color)
 Creates a rectangle. More...
 
static Image CreateRectangle (Color color)
 Creates a rectangle the size of the active Game window. More...
 
static Image CreateRectangle ()
 Creates a simple black rectangle the size of the active Game window. More...
 
static Image CreateRectangle (int width, int height)
 Creates a rectangle. More...
 
static Image CreateRectangle (int size)
 Creates a rectangle. More...
 
static Image CreateRectangle (int size, Color color)
 Creates a rectangle. More...
 
static Image CreateCircle (int radius, Color color)
 Create a circle. More...
 
static Image CreateCircle (int radius)
 Create a white circle. More...
 
- Public Attributes inherited from Otter.Graphic
List< TransformationTransforms = new List<Transformation>() { new Transformation() }
 
bool Relative = true
 Determines if the Graphic is rendered relative to its Entity. More...
 
bool Visible = true
 Determines if the Graphic will render. More...
 
float ScrollX = 1
 The scroll factor for the x position. Used for parallax like effects. Values lower than 1 will scroll slower than the camera (appear to be further away) and values higher than 1 will scroll faster than the camera (appear to be closer.) More...
 
float ScrollY = 1
 The scroll factor for the y position. Used for parallax like effects. Values lower than 1 will scroll slower than the camera (appear to be further away) and values higher than 1 will scroll faster than the camera (appear to be closer.) More...
 
float ShakeX
 The horizontal amount to randomly offset the graphic by each frame. More...
 
float ShakeY
 The vertial amount to randomly offset the graphic by each frame. More...
 
Rectangle TextureRegion
 The region to render the Texture with. More...
 
Rectangle AtlasRegion
 The Rectangle to render an AtlasTexture with. More...
 
Shader Shader
 The shader to be applied to this graphic. More...
 
string Name = "Graphic"
 The name of the graphic. More...
 
BlendMode Blend = BlendMode.Alpha
 The blend mode to be applied to this graphic. More...
 
bool RepeatX
 Determines if the image should be rendered multiple times horizontally. More...
 
bool RepeatY
 Determines if the image should be rendered multiple times vertically. More...
 
- Static Public Attributes inherited from Otter.Image
static int CirclePointCount = 24
 The amount of points to use when rendering a circle shape. More...
 
- Protected Member Functions inherited from Otter.Image
override void UpdateDrawable ()
 Updates the internal SFML data for rendering. More...
 
- Protected Member Functions inherited from Otter.Graphic
void Append (float x, float y, Color color, float u, float v)
 
void Append (float x, float y, Color color=null)
 
virtual void SFMLRender (Drawable drawable, float x=0, float y=0)
 
- Protected Attributes inherited from Otter.Image
bool flipX = false
 
- Protected Attributes inherited from Otter.Graphic
VertexArray SFMLVertices = new VertexArray(PrimitiveType.Quads)
 
Drawable SFMLDrawable
 
float RepeatSizeX
 
bool roundRendering = true
 
bool Dynamic
 If true the graphic will always update its drawable. More...
 

Detailed Description

Graphic that renders part of a sprite sheet, but does not automatically animate it at all.

Constructor & Destructor Documentation

Otter.ImageSet.ImageSet ( string  source,
int  width,
int  height 
)

Create a new ImageSet from a file path for a texture.

Parameters
sourceThe file path to the texture to use for the image sheet.
widthThe width of each cell on the image sheet.
heightThe height of each cell on the image sheet.
Otter.ImageSet.ImageSet ( Texture  texture,
int  width,
int  height 
)

Create a new ImageSet from a Texture.

Parameters
textureThe Texture to use for the image sheet.
widthThe width of each cell on the image sheet.
heightThe height of each cell on the image sheet.
Otter.ImageSet.ImageSet ( AtlasTexture  texture,
int  width,
int  height 
)

Create a new ImageSet from an AtlasTexture.

Parameters
textureThe AtlasTexture to use for the image sheet.
widthThe width of each cell on the image sheet.
heightThe height of each cell on the image sheet.

Property Documentation

int Otter.ImageSet.Columns
getset

The number of columns on the image sheet.

int Otter.ImageSet.Frame
getset

The frame to render from the image set.

int Otter.ImageSet.Frames
getset

The number of frames on the image sheet.

int Otter.ImageSet.Rows
getset

The number of rows on the image sheet.


The documentation for this class was generated from the following file: