Otter  0.9.88
2d Game Development Framework based on SFML.Net
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Otter.PlatformingMovement Member List

This is the complete list of members for Otter.PlatformingMovement, including all inherited members.

AccelerationOtter.PlatformingMovement
AddCollision(params int[] tags)Otter.Movement
AddCollision(params Enum[] tags)Otter.Movement
Added()Otter.Componentvirtual
AddJumpThrough(params int[] tags)Otter.PlatformingMovement
AddJumpThrough(params Enum[] tags)Otter.PlatformingMovement
AgainstCeilingOtter.PlatformingMovement
AgainstWallLeftOtter.PlatformingMovement
AgainstWallRightOtter.PlatformingMovement
ApplyGravityOtter.PlatformingMovement
AxisOtter.PlatformingMovement
ColliderOtter.Movement
CollidersOtter.Component
CollisionsJumpThroughOtter.PlatformingMovement
CollisionsSolidOtter.Movement
CurrentAccelOtter.PlatformingMovement
DefaultAcclerationOtter.PlatformingMovementstatic
DownJumpDropOtter.PlatformingMovement
EntityOtter.Component
ExtraSpeedOtter.PlatformingMovement
GetComponent< T >()Otter.Component
GetComponents< T >()Otter.Component
GraphicOtter.Component
GraphicsOtter.Component
GravityOtter.PlatformingMovement
GravityMultiplierOtter.PlatformingMovement
HardDoubleJumpOtter.PlatformingMovement
HasJumpedOtter.PlatformingMovement
JumpBufferMaxOtter.PlatformingMovement
JumpButtonOtter.PlatformingMovement
JumpDampeningOtter.PlatformingMovement
JumpEnabledOtter.PlatformingMovement
JumpsLeftOtter.PlatformingMovement
JumpsMaxOtter.PlatformingMovement
JumpStrengthOtter.PlatformingMovement
JumpThroughCollider (defined in Otter.PlatformingMovement)Otter.PlatformingMovement
JustJumpedOtter.PlatformingMovement
LedgeBufferMaxOtter.PlatformingMovement
MoveBufferX (defined in Otter.Movement)Otter.Movementprotected
MoveCollideX(Collider collider)Otter.PlatformingMovementvirtual
MoveCollideY(Collider collider)Otter.PlatformingMovementvirtual
Movement() (defined in Otter.Movement)Otter.Movement
MoveX(int speed, Collider collider=null)Otter.Movementvirtual
MoveXY(int speedX, int speedY, Collider collider=null)Otter.Movement
MoveY(int speed, Collider collider=null)Otter.PlatformingMovementvirtual
OnCollideXOtter.Movement
OnCollideYOtter.Movement
OnGroundOtter.PlatformingMovement
OnJumpOtter.PlatformingMovement
OnMoveOtter.Movement
PlatformingMovement(float xSpeedMax, float ySpeedMax, float gravity)Otter.PlatformingMovement
RemoveCollision(params int[] tags)Otter.Movement
Removed()Otter.Componentvirtual
RemoveSelf()Otter.Component
Render()Otter.Componentvirtual
RenderAfterEntityOtter.Component
SceneOtter.Component
SpeedOtter.PlatformingMovement
SpeedScaleOtter.Movement
SumSpeedXOtter.PlatformingMovement
SumSpeedYOtter.PlatformingMovement
TargetSpeedOtter.PlatformingMovement
TimerOtter.Component
Update()Otter.PlatformingMovementvirtual
UpdateFirst()Otter.Componentvirtual
UpdateLast()Otter.Componentvirtual
UseAxisOtter.PlatformingMovement
VariableJumpHeightOtter.PlatformingMovement
VisibleOtter.Component