Otter  0.9.88
2d Game Development Framework based on SFML.Net
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Otter.Spritemap< TAnimType > Member List

This is the complete list of members for Otter.Spritemap< TAnimType >, including all inherited members.

ActiveOtter.Spritemap< TAnimType >
Add(TAnimType a, Anim anim)Otter.Spritemap< TAnimType >
Add(TAnimType a, string frames, float framedelays)Otter.Spritemap< TAnimType >
Add(TAnimType a, string frames, string framedelays)Otter.Spritemap< TAnimType >
Add(TAnimType a, int[] frames, float[] frameDelay=null)Otter.Spritemap< TAnimType >
Add(TAnimType a, int[] frames, float framedelays)Otter.Spritemap< TAnimType >
AddTransform(Transformation transform) (defined in Otter.Graphic)Otter.Graphic
AddTransform(Vector2 translation, Vector2 scale, Vector2 origin, float rotation) (defined in Otter.Graphic)Otter.Graphic
AddTransform() (defined in Otter.Graphic)Otter.Graphic
AlphaOtter.Graphic
AngleOtter.Graphic
Anim(TAnimType a)Otter.Spritemap< TAnimType >
AnimsOtter.Spritemap< TAnimType >
Append(float x, float y, Color color, float u, float v) (defined in Otter.Graphic)Otter.Graphicprotected
Append(float x, float y, Color color=null) (defined in Otter.Graphic)Otter.Graphicprotected
AtlasRegionOtter.Graphic
BlendOtter.Graphic
BottomOtter.Graphic
Buffer(TAnimType a)Otter.Spritemap< TAnimType >
BufferedAnimationOtter.Spritemap< TAnimType >
CenterOrigin()Otter.Graphicvirtual
CenterOriginZero()Otter.Graphicvirtual
CirclePointCountOtter.Imagestatic
Clear()Otter.Spritemap< TAnimType >
ClearShader()Otter.Graphicvirtual
ClippingRegionOtter.Image
ColorOtter.Graphic
ColumnsOtter.Spritemap< TAnimType >
CreateCircle(int radius, Color color)Otter.Imagestatic
CreateCircle(int radius)Otter.Imagestatic
CreateRectangle(int width, int height, Color color)Otter.Imagestatic
CreateRectangle(Color color)Otter.Imagestatic
CreateRectangle()Otter.Imagestatic
CreateRectangle(int width, int height)Otter.Imagestatic
CreateRectangle(int size)Otter.Imagestatic
CreateRectangle(int size, Color color)Otter.Imagestatic
CurrentAnimOtter.Spritemap< TAnimType >
CurrentFrameOtter.Spritemap< TAnimType >
CurrentFrameIndexOtter.Spritemap< TAnimType >
DynamicOtter.Graphicprotected
FlippedXOtter.Image
FlippedYOtter.Image
flipX (defined in Otter.Image)Otter.Imageprotected
FramesOtter.Spritemap< TAnimType >
FreezeFrame(int frame)Otter.Spritemap< TAnimType >
HalfHeightOtter.Graphic
HalfWidthOtter.Graphic
HeightOtter.Graphic
Image(string source=null)Otter.Image
Image() (defined in Otter.Image)Otter.Imageprotected
Image(Texture texture)Otter.Image
Image(AtlasTexture texture)Otter.Image
Image(int width, int height)Otter.Image
LeftOtter.Graphic
NameOtter.Graphic
OriginXOtter.Graphic
OriginYOtter.Graphic
OutlineColorOtter.Image
OutlineThicknessOtter.Image
Pause()Otter.Spritemap< TAnimType >
PausedOtter.Spritemap< TAnimType >
Play(TAnimType a, bool forceReset=true)Otter.Spritemap< TAnimType >
Play(bool forceReset=true)Otter.Spritemap< TAnimType >
PopTransformation() (defined in Otter.Graphic)Otter.Graphic
RelativeOtter.Graphic
RemoveTransformation(Transformation transform) (defined in Otter.Graphic)Otter.Graphic
Render(float x=0, float y=0)Otter.Graphicvirtual
RepeatOtter.Graphic
RepeatSizeX (defined in Otter.Graphic)Otter.Graphicprotected
RepeatXOtter.Graphic
RepeatYOtter.Graphic
Reset()Otter.Spritemap< TAnimType >
Resume()Otter.Spritemap< TAnimType >
RightOtter.Graphic
roundRendering (defined in Otter.Graphic)Otter.Graphicprotected
RowsOtter.Spritemap< TAnimType >
ScaleOtter.Graphic
ScaledHeightOtter.Graphic
ScaledWidthOtter.Graphic
ScaleXOtter.Graphic
ScaleYOtter.Graphic
ScrollOtter.Graphic
ScrollXOtter.Graphic
ScrollYOtter.Graphic
SetFrame(int frame)Otter.Spritemap< TAnimType >
SetGlobalFrame(int frame)Otter.Spritemap< TAnimType >
SetOrigin(float x, float y)Otter.Graphic
SetOrigin(Vector2 xy)Otter.Graphic
SetPosition(float x, float y)Otter.Graphic
SetPosition(Graphic g, float offsetX=0, float offsetY=0)Otter.Graphic
SetPosition(Vector2 xy)Otter.Graphic
SetTexture(string path)Otter.Graphic
SetTexture(Texture texture)Otter.Graphic
SetTexture(AtlasTexture atlasTexture)Otter.Graphic
SFMLDrawable (defined in Otter.Graphic)Otter.Graphicprotected
SFMLRender(Drawable drawable, float x=0, float y=0) (defined in Otter.Graphic)Otter.Graphicprotectedvirtual
SFMLVertices (defined in Otter.Graphic)Otter.Graphicprotected
ShaderOtter.Graphic
ShakeOtter.Graphic
ShakeXOtter.Graphic
ShakeYOtter.Graphic
SmoothOtter.Graphic
SpeedOtter.Spritemap< TAnimType >
Spritemap(string source, int width, int height)Otter.Spritemap< TAnimType >
Spritemap(Texture texture, int width, int height)Otter.Spritemap< TAnimType >
Spritemap(AtlasTexture texture, int width, int height)Otter.Spritemap< TAnimType >
Stop()Otter.Spritemap< TAnimType >
TextureOtter.Graphic
TextureBottomOtter.Graphic
TextureLeftOtter.Graphic
TextureRegionOtter.Graphic
TextureRightOtter.Graphic
TextureTopOtter.Graphic
this[TAnimType anim] (defined in Otter.Spritemap< TAnimType >)Otter.Spritemap< TAnimType >
TopOtter.Graphic
Transform (defined in Otter.Graphic)Otter.Graphic
Transforms (defined in Otter.Graphic)Otter.Graphic
Update()Otter.Spritemap< TAnimType >virtual
UpdateDrawable()Otter.Imageprotectedvirtual
VisibleOtter.Graphic
WidthOtter.Graphic
XOtter.Graphic
YOtter.Graphic