Otter  0.9.88
2d Game Development Framework based on SFML.Net
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Otter.Texture Member List

This is the complete list of members for Otter.Texture, including all inherited members.

CopyPixels(Texture from, int fromX, int fromY, int toX, int toY)Otter.Texture
CopyPixels(Texture from, int fromX, int fromY, int fromWidth, int fromHeight, int toX, int toY) (defined in Otter.Texture)Otter.Texture
CreateImage(bool forceNewImage=false)Otter.Texture
DefaultSmoothOtter.Texturestatic
GetPixel(int x, int y)Otter.Texture
HeightOtter.Texture
PixelsOtter.Texture
RegionOtter.Texture
SaveToFile(string path)Otter.Texture
SetBytes(byte[] bytes)Otter.Texture
SetBytes(byte[] bytes, int width, int height, int x=0, int y=0)Otter.Texture
SetPixel(int x, int y, Color color)Otter.Texture
SetRect(int x, int y, int width, int height, Color color)Otter.Texture
SmoothOtter.Texture
SourceOtter.Texture
Texture(string source, bool useCache=true)Otter.Texture
Texture(Stream stream, bool useCache=true)Otter.Texture
Texture(Texture copy)Otter.Texture
Texture(byte[] bytes, bool useCache=true)Otter.Texture
Texture(int width, int height)Otter.Texture
Update()Otter.Texture
WidthOtter.Texture