Visual Studio Setup
Set up a project using Otter in Visual Studio.
Basic Game Window
Create a simple game window.
Scene and Entities
The basic building blocks of an Otter game
Input and Basic Interaction
Have an entity move around the screen from player input.
Loading an Image
Use an externally loaded image file in a game.
Use a sprite sheet to make an animated graphic.
Use multiple scenes to organize a game project.
Detect collisions and overlaps between Entities.
Use the Session class to keep track of player data and controls.
Detect collsions and overlaps using different collider types.
Load a tile sheet and use it to make a tilemap graphic.
Using Text Graphics
Using the Text and Richtext graphic types to display text.
Loading Ogmo Editor Levels
Create levels using Ogmo Editor and load them into a game.
Sound and Music
Load sound and music files and play them.
Render graphics to a Surface.
Use a basic shader on a graphic.
Create components to use for Entities, and use Otter's included components.
Use the Particle class to create neat effects quickly.
Discover the wild world of tweening.
Witness the power of using coroutines.
Make use of the debugger console.