Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - sambws

Pages: [1]
Help / ogmo gridcollider?
« on: June 08, 2014, 10:17:18 PM »
is there any way to load a .oel file into a gridcollider variable? i can see that you can load from CSV and strings, but is there an option for loading in .oels?
(sorry i've been posting so much, been having a lot of questions!)

Help / strange performance issue?
« on: June 07, 2014, 06:47:18 PM »
hi! i'm starting off a new project, but i noticed it's running somewhat choppy and stuttered. i'm also using FRAPS to display the frame rate.

this is my game window. all i'm doing here is running the game at an internal resolution of 464x368, and is displaying at 928x736. i also defined the player's keys and have basic movement going (at a speed of 3 pixels). of course, i'm also drawing his sprite and have a target frame rate of 60

but when i run flippyflop (old version, i know!) it's frame rate shows much higher results and doesn't run stuttered or choppy. (i assume this is also running at a target of 60 fps)

is there a setting i'm missing, or is there something i might have done wrong? any help would be appreciated!

Projects / BOUNTY
« on: April 13, 2014, 11:22:08 AM »

i made a local multiplayer game with otter2d called bounty for an arcade event in sacramento, california!
information and pictures are mainly on the game's page. it's a really quick shoot 'em up style game that's meant to be played in really short bursts. whenever a match lasted more than 3 minutes, things got really tense.

it's hard to explain it without showing someone gameplay, so if you do eventually play it, feel free to give me some feedback!

Ideas / DrawHitbox?
« on: February 15, 2014, 04:32:30 PM »
this would be handy for positioning the hitbox, and would make some things easier in execution. this would be an all around good idea for debugging and such, if it could make it in.

Help / joypad input?
« on: February 12, 2014, 10:54:14 PM »
i'm making a local multiplayer game using otter, and i was curious if anyone has pinned down joypad input yet. i can't seem to figure it out, exactly. if anyone could tell me how to get started, that would be great!

Pages: [1]