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Messages - Kyle

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General / Re: MonoDevelop - Fedora 25 - mono 4.8.0
« on: June 16, 2017, 02:08:27 PM »
Running it on Linux and Mac is more up to SFML than me, unfortuantely, which support has not been that great.  I hope to make Linux and Mac versions more accessible with version 2.0 sometime in the future.  Sorry :(

Help / Otter Slack Team
« on: April 27, 2017, 05:26:22 PM »
The Otter community is much more active on Slack!

Join up here: http://otter2d.com/slack.php

General / Re: Saving and Loading
« on: April 27, 2017, 05:23:56 PM »
Hey sorry I have been not checking the forums since we're all pretty much over on Slack these days.

There is a DataSaver class with some very simple functionality for saving and loading data.

Help / Re: Multipass shaders in Otter2d
« on: November 02, 2016, 03:33:47 PM »
Hey!  I have time for a quick answer at the moment:  Surfaces actually have the "AddShader" method which allows them to automagically take care of each pass.  You can see how this is done around Surface.cs Line 561, and implement this yourself if you want, or if you're using a Surface already you should be able to just keep adding shaders to it and have it use all of them in the order they're added.

Ideas / Re: Embedding in WinForms
« on: October 12, 2016, 07:56:46 PM »
Hmm I can't make any promises on this front. This seems to require a core modification of the game loop. If I can figure out a good way to implement this in the current API without changing a bunch of stuff, then I can check this out.  My current priorities at this point are to fix a few more bugs in the engine, and convert it over to the FNA runtime sometime next year.

This definitely would be possible though on your own branch if you want to fork it and modify the loop in Game.cs to work with a windows form.

General / Re: Atlas and Animation
« on: October 11, 2016, 08:02:05 PM »
Unfortunately right now there's no such support -- the only support for TexturePacker atlases is using an atlased image as the source for a spritemap.  I'm not sure if I'm able to add support for this in the near future, sorry :I

Help / Re: Anti-aliasing
« on: July 18, 2016, 03:34:58 PM »
The best you can do with Otter is just the default smoothing that openGL offers on textures, I think.  You can set the Smooth bool to true or false on any surface or texture.

To access the fps info without having to open the console you can use something like:
Code: [Select]
Otter.Debugger.Instance.ShowPerformance(1);Or just directly use the console as commanderstitch says.

Help / Re: How to check if click on graphic (addgraphic)
« on: June 28, 2016, 06:33:37 PM »
Yep I am actively using Otter to develop my games, so I am still pushing changes and making updates all the time.  I've begun on the next iteration of the framework, but the current version is still being updated.

Help / Re: Not networking from SFML-Network ?
« on: June 27, 2016, 11:31:52 PM »
I currently have no plans to introduce networking into Otter, but the project is open source and if you're familiar with SFML's methods then there's no reason you cant just use it directly in your project!

Help / Re: "Otter.Atlas threw an exception"
« on: June 06, 2016, 10:49:37 PM »
Yeah my bad I totally broke something and didn't notice right away.

I was trying a new version of SFML for Audio, and for some reason Visual Studio does not like copying the referenced dlls over anymore when I do that.  So I've since switched it back.  (I didn't notice because I was testing using projects that already had the dlls copied into their bin folders.  It wasn't until a few days ago that I tried a blank project and noticed the error.)

Sorry about the mix up.  If you grab the latest Nuget verison, or version off of Bitbucket now, it should be back to working again.

Bugs / Re: Compiler warning upon first build
« on: April 25, 2016, 10:56:27 AM »
Sorry for the late reply.  I added the word new in Movement.cs on the dev branch and when I push the next set of changes into the main branch this should be resolved.

Ideas / Re: Optimus Support (Laptop GPU's)
« on: April 25, 2016, 10:55:10 AM »
So it seems like this is something SFML has to work out, or am I able to do something about this on my side?

Help / Re: Missing "Otter.dll"
« on: April 03, 2016, 01:03:01 AM »
Otter has been updated to Microsoft .NET 4.5.2, so make sure that your project is at that version, or alternatively you could adjust the Otter project on your end to build with the same version as your project.

If that doesn't help maybe we can figure something else out!

Ideas / Re: Include LerpColor inside the Color class
« on: March 24, 2016, 12:09:29 AM »
Sure thing ;D

Ideas / Re: 'Fill' method for Tilemap
« on: February 29, 2016, 12:23:03 PM »
Yup! Yeah it seems that the forums have been replaced with Slack, so I might make that more apparent on here somewhere.

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