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Messages - johnjoemcbob

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Projects / Re: Tragic Magic
« on: March 11, 2015, 11:57:19 AM »
Thanks!

We used Unity during the jam because it was something we all had experience with, but we've always found it tedious to build larger projects in it & so wanted to remake it in something more suitable.
@DrMelon recommended we try Otter after he used it for a platformer project (https://www.youtube.com/watch?v=ZsvsH71JTkk).

It was an easy switch over because we'd been writing in C# for Unity anyway, and allowed us to do a lot of more advanced stuff really easily (I especially like how easy it is to add screenshake).
After using Otter I think it'll be my go-to prototyping engine for game jams and such.

Awesome job with it! :)

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Projects / Tragic Magic
« on: March 07, 2015, 04:35:06 PM »
Me and my mates remade our original Unity Global Game Jam 2015 entry in Otter!



Here's the Otter remake:
https://www.youtube.com/watch?v=2HjoMW_P_Ag

Here's the Unity original version for comparison:
https://www.youtube.com/watch?v=KV-gBhbXcqU

The game is about being bad at magic.  It combines physical and digital play; players have to look up the spell combinations in the spell books, enter them on the custom controller & then aim and cast using a Leap Motion Controller which is tracking the wands.

Team:
Matthew Cormack (@johnjoemcbob) - Programmer
Jordan Brown        (@DrMelon)          - Programmer
Sean Thurmond    (@_Inu_)              - Programmer
Max Wrighton       (@maxwrighton)   - Engineer
Pip Snaith             (@pipsnaith)         - Artist

Links:
http://globalgamejam.org/2015/games/tragic-magic
http://johnjoemcbob.itch.io/tragic-magic
https://www.leapmotion.com/

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