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Projects / Re: Wolfthorne - A simulated Game Boy RTS
« Last post by dmitrykolesnikovich on October 27, 2018, 12:49:14 AM »
Can I see source code to learn?
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General / Re: Hi question about Otter and For Kyle
« Last post by CarlMil on October 17, 2018, 06:55:56 AM »
Did you end up forking your own version, Yolan? I think that would be great if Kyle stopped all development.
3
General / Embed videos?
« Last post by stigzler on October 04, 2018, 12:29:31 PM »
Hi to the author,

I've been searching around for weeks now trying to find a .net 2D graphics library that will suit an app I'm designing. Must have gone through 10 so far, all failing at some hurdle.

This software will display game assets and controls for any gaming rigs (mutli-system). I need to develop in winforms, preferably vb.net (although i DO need to make the jump at some point!).

It's going to need to display user set (hence, not 'asset loading' like in other gamedev engines) images, text, fonts etc. It will also need to embed video in any layouts. You can see an example below (which is my GDI based 1st attempt) which shows images with transparencies overlaying video in the top left 'marquee' display:

https://youtu.be/5-bpIFiO6UE?t=25

Now your engine is looking promising with text effects and image displays. BUt can it also embed video in part of the render surface? Could find no examples or anything on the forum...

I'm really hopeful that I've finally found the library I'm looking for!

Thanks
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Help / Discord!
« Last post by Kyle on May 23, 2018, 06:25:14 PM »
https://discord.gg/SRJ9kbx

Join us in Discord for more active discussions using Otter, C#, and other stuff.
5
Projects / Discord!
« Last post by Kyle on May 23, 2018, 06:24:45 PM »
https://discord.gg/SRJ9kbx

Join us in Discord for more active discussions using Otter, C#, and other stuff.
6
Bugs / Discord!
« Last post by Kyle on May 23, 2018, 06:24:11 PM »
https://discord.gg/SRJ9kbx

Join us in Discord for more active discussions using Otter, C#, and other stuff.
7
Ideas / Discord!
« Last post by Kyle on May 23, 2018, 06:23:42 PM »
https://discord.gg/SRJ9kbx

Join us in Discord for more active discussions using Otter, C#, and other stuff.
8
General / Discord!
« Last post by Kyle on May 23, 2018, 06:22:38 PM »
https://discord.gg/SRJ9kbx

Join us in Discord for more active discussions using Otter, C#, and other stuff.
9
Help / Collision with extra data
« Last post by sleurk on March 16, 2018, 12:42:52 AM »
I'm trying to set up a basic physics engine where the player bounces off of walls, but I don't know how to implement collisions with sloped surfaces.

Ideally I could set the surface to be sloped at any angle and have the player bounce accordingly, but when looking into collisions it appears there's no way to easily give extra data on collisions, which in this case would be the angle of the surface they are colliding with. I can calculate the correct bounce vector as long as I have that.

How would I go about doing this?
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Projects / Re: Starforger 2
« Last post by Lindeberg on January 11, 2018, 10:25:27 AM »
Yeah, can you reduce the file size somehow?
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