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1
Help / Discord!
« Last post by Kyle on May 23, 2018, 06:25:14 PM »
https://discord.gg/SRJ9kbx

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2
Projects / Discord!
« Last post by Kyle on May 23, 2018, 06:24:45 PM »
https://discord.gg/SRJ9kbx

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3
Bugs / Discord!
« Last post by Kyle on May 23, 2018, 06:24:11 PM »
https://discord.gg/SRJ9kbx

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4
Ideas / Discord!
« Last post by Kyle on May 23, 2018, 06:23:42 PM »
https://discord.gg/SRJ9kbx

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5
General / Discord!
« Last post by Kyle on May 23, 2018, 06:22:38 PM »
https://discord.gg/SRJ9kbx

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6
Help / Collision with extra data
« Last post by sleurk on March 16, 2018, 12:42:52 AM »
I'm trying to set up a basic physics engine where the player bounces off of walls, but I don't know how to implement collisions with sloped surfaces.

Ideally I could set the surface to be sloped at any angle and have the player bounce accordingly, but when looking into collisions it appears there's no way to easily give extra data on collisions, which in this case would be the angle of the surface they are colliding with. I can calculate the correct bounce vector as long as I have that.

How would I go about doing this?
7
Projects / Re: Starforger 2
« Last post by Lindeberg on January 11, 2018, 10:25:27 AM »
Yeah, can you reduce the file size somehow?
8
Ideas / A* Pathfinding?
« Last post by jonlemur on November 16, 2017, 02:38:54 PM »
Any plans for creating an A* pathfinder class for use with tilemaps? Is there one already that I've missed?

What I've seen of Otter so far is awesome btw
9
Help / Tiles look different between ogmo and otter
« Last post by inaba on October 05, 2017, 01:13:58 AM »
So I've got this problem in the title that is best eplained with this picture



It seems like Otter doesn't resize the tiles or something like that, how would I make it do that?
10
Help / Single Entity with multiple graphics and multiple graphic transformations
« Last post by 4lexKidd on September 18, 2017, 12:39:48 PM »
Hellow Fellow Otters,

I am quite new to Otter2d, therefor this question might be a little nooby.
I work on some kind of cogwheel-clock, which contains 2 cogwheels - a larger big sized cogwheel (functioning as the base) and a smaller sized cogwheel rotating around the bigger one. The problem here is that both shall rotate around there own image origins(which is in both cases there imagecenter) as well as the above mentioned relative rotation to eachother.

Here is a picture of the system in its core(with markings of where they should go):

https://1drv.ms/i/s!AnJZtUH4r073hWwFkQwwM8hSa3KG

At first i thought of using the entity of the clock (which holds the graphics of both wheels) as some kind of rotator but i didn't found a way to rotate it as a entity :/
I guess i would rather need some technique to make a graphic relative to another to be able to rotate it around its center while rotating its position in a larger circle OR the way more finiky way of trignometricly move its position in a circle, which i would like to avoid since i am not very familiar with the maths behind that sorcery xD

Is there an elegant way of solving that problem?
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