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91
Help / Re: Score as Text
« Last post by antneel on December 03, 2015, 10:47:08 AM »
Text does render but it renders behind the background even though I add it after.

Additionally when I try to set the text every second or so in the update loop it renders a blob because it tries to write over itself. (This second part is probably because I am a noob haha). I am just not sure how to go about having text reflect the score over time.
92
Help / Re: Score as Text
« Last post by Kyle on December 02, 2015, 10:20:40 AM »
Does any text work for you or does it all render as a blob?  Some text issues can be resolved by updating your video drivers.
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Help / Score as Text
« Last post by antneel on November 30, 2015, 10:13:04 PM »
I am having issues with having my text render over my background image even though I add it last. Also I cannot seem to fiure out a way to have a score text update based on time. When I do it, it renders as a blob from right over itself. Thanks for any help sorry for the noobish questions.
94
Help / Re: Image Size
« Last post by Kyle on November 25, 2015, 06:12:55 PM »
Scaling is all that can be done once an image is loaded.  It's simply a texture on a quad of vertices.  You're able to set the ScaledWidth and ScaledHeight of an image I believe which will adjust the scale to make it match the width or height you want.
95
Help / Image Size
« Last post by castorhero on November 25, 2015, 08:47:28 AM »
Hello, folks...

Well, I am newbie at Otter and couldn't figure out how to resize images... I could only scale them, but that's not what I want... I've read Otter's documentation many times but still couldn't find. Will you help me? :(

Thanks in advance!
96
General / Re: Jumping
« Last post by antneel on November 23, 2015, 09:09:42 PM »
NVM I just figured out how to access the entities attributes. Sorry for that.
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General / Re: Jumping
« Last post by antneel on November 23, 2015, 09:01:10 PM »
I saw that but was not clear how to use it.  I do not understand how to access the entity features.  It is a little different from other engines I have used.
98
General / Re: Jumping
« Last post by Frankity on November 23, 2015, 01:33:21 PM »
i do not have a clear example of how it works, but you can check the main documentation:

Here.
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General / Jumping
« Last post by antneel on November 23, 2015, 01:09:02 PM »
I cannot understand how to add some basic functionality to an entity. For instance Jump. I am not even sure how to get my sprites x,y value and change it. Any help would be magnificent.
100
Help / Re: 100% CPU core usage with empty Scene?
« Last post by Kyle on November 14, 2015, 11:21:09 AM »
I'm on Windows 7.

If you're used to using DeltaTime in your games then setting fixed framerate to false should be what you want to do.  I'm still unsure as to why you experience weird time issues with fixed framerate on though, but using realdeltatime to do stuff in fixed framerate mode is probably not going to be very reliable.
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