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Author Topic: Optimus Support (Laptop GPU's)  (Read 4115 times)

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Optimus Support (Laptop GPU's)
« on: April 12, 2016, 03:44:34 PM »
There is a common problem with small C# games, which causes a lot of problems for Laptop Users. Some games (or game engines) fix them, but Otter isn't implemented them, resulting in painful switching requirements.

In short: Optimus Laptops have 2 GPU's - Integrated and High-performance
For most cases: the settings will be always on 'Auto-select' for any application (since we don't want Chrome to generate heat)

The problem is that most graphical c# thingies (including Otter - to be honest the SMFL thingie) will crash on launch, if it's Integrated. And Auto-select puts them automatically to Integrated. Basically resulting in unplayable game, unless configured correctly. And it won't display any reasonable message either.

Anyways, the guidelines are here: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf

Most games should just set the High-performance to default, but if people have specified Integrated, the game should just quit showing valid message.
Screenshot with error from Integrated + Stardew Valley (if Auto-select it launched, high perfo)

You can find some extra info here as well:


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Re: Optimus Support (Laptop GPU's)
« Reply #1 on: April 25, 2016, 10:55:10 AM »
So it seems like this is something SFML has to work out, or am I able to do something about this on my side?