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Author Topic: Networking  (Read 2182 times)

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« on: February 03, 2015, 09:25:45 AM »
I think it would be a good idea to implement some networking aspect to the project.
Not too complex ,only some IP to IP sending and recieving data.That's it.


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Re: Networking
« Reply #1 on: February 04, 2015, 05:12:50 PM »
If there was a good way to implement a networking API into Otter I would be interested in doing it, but right now I'm of the opinion that networking should be left to the specific game project itself as different types of games require different kinds of networking systems.  Of course I'm speaking from a position of complete ignorance though as I have no experience doing any networking code.  If anyone wants to try and take a stab at it I could look at integrating it into Otter somehow.