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Author Topic: add/remove tiles in run time (ogmo)  (Read 2103 times)

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Luuk

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add/remove tiles in run time (ogmo)
« on: February 22, 2015, 08:43:26 PM »
there is a way to remove or add ogmo tiles to the game in run time?

Kyle

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Re: add/remove tiles in run time (ogmo)
« Reply #1 on: February 23, 2015, 11:30:18 PM »
You should be able to grab the Entities that the OgmoProject is using for the tiles and then modify them.  I'll look into this and post an in depth example as soon as I can.

Luuk

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Re: add/remove tiles in run time (ogmo)
« Reply #2 on: March 05, 2015, 09:20:31 PM »
I forgot to reply, but I did what you said and it worked very well, thanks!