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Author Topic: Tragic Magic  (Read 5585 times)

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Tragic Magic
« on: March 07, 2015, 04:35:06 PM »
Me and my mates remade our original Unity Global Game Jam 2015 entry in Otter!

Here's the Otter remake:

Here's the Unity original version for comparison:

The game is about being bad at magic.  It combines physical and digital play; players have to look up the spell combinations in the spell books, enter them on the custom controller & then aim and cast using a Leap Motion Controller which is tracking the wands.

Matthew Cormack (@johnjoemcbob) - Programmer
Jordan Brown        (@DrMelon)          - Programmer
Sean Thurmond    (@_Inu_)              - Programmer
Max Wrighton       (@maxwrighton)   - Engineer
Pip Snaith             (@pipsnaith)         - Artist

« Last Edit: March 07, 2015, 04:44:09 PM by johnjoemcbob »


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Re: Tragic Magic
« Reply #1 on: March 09, 2015, 01:30:58 PM »
Wow this is awesome! :O

What made you remake it in Otter from Unity?


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Re: Tragic Magic
« Reply #2 on: March 11, 2015, 11:57:19 AM »

We used Unity during the jam because it was something we all had experience with, but we've always found it tedious to build larger projects in it & so wanted to remake it in something more suitable.
@DrMelon recommended we try Otter after he used it for a platformer project (https://www.youtube.com/watch?v=ZsvsH71JTkk).

It was an easy switch over because we'd been writing in C# for Unity anyway, and allowed us to do a lot of more advanced stuff really easily (I especially like how easy it is to add screenshake).
After using Otter I think it'll be my go-to prototyping engine for game jams and such.

Awesome job with it! :)


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Re: Tragic Magic
« Reply #3 on: March 11, 2015, 09:12:13 PM »
Your otter rework, appears to be a lot more responsive to the wand. A very successful remake :D