Hello Guest

Author Topic: Wolfthorne - A simulated Game Boy RTS  (Read 6480 times)

0 Members and 1 Guest are viewing this topic.

floatvoid

  • Member
  • Posts: 11
    • View Profile
Wolfthorne - A simulated Game Boy RTS
« on: November 20, 2013, 03:15:30 AM »
Here's a thing I'm working on. It's a fake Game Boy RTS. Originally started for the GBJAM, but I didn't end up having enough free time to work on it.

The actual game itself is going to be pretty weird. A decidedly hard genre to capture with so few buttons and limited interface resources. Exciting.

I'm making an elaborate and fancy screen shader to simulate the feeling of playing on a Game Boy.


Few things it has:
-LCD ghosting
-Authentic super annoying screen glare! Move the mouse to adjust the light source
-Inset screen bezel shadow. That thing is the bane of any game with HUD along the borders
- Not finished but planned - little gaps between the pixels just like the ol Dot Matrix (Stereo Sound coming soon)

Currently rocks the DMG-01 palette, but I'll be adding other screen colors such as the lovely Game Boy Pocket silvery screen.

I am sort of looking for a pixel artist to help out. I decided I'd rather focus on the programming bit since I do art all day at work. It's a 100% chill hobby thing.. So if you read this and make pixels, hit me up!
@floatvoid on twitter

usdaproved

  • Member
  • Posts: 10
    • View Profile
    • Essay Blog
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #1 on: November 20, 2013, 02:10:24 PM »
That shader is seriously cool. I would love to have a walkthrough on how you did it. If you have time, and want to share, I think many people would benefit from a tutorial of sorts.
Follow me: https://twitter.com/usdaproved | Read my stuffs: http://usdaproved.tumblr.com/ | Thanks for reading things I write :D

floatvoid

  • Member
  • Posts: 11
    • View Profile
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #2 on: November 20, 2013, 04:50:49 PM »
Ya know, I think I might do that!
@floatvoid on twitter

Kyle

  • Administrator
  • Member
  • Posts: 258
    • View Profile
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #3 on: November 20, 2013, 05:08:21 PM »
AWESOOOOOOOOOOME

floatvoid

  • Member
  • Posts: 11
    • View Profile
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #4 on: November 21, 2013, 01:24:31 AM »


- Added a toggle for Game Boy Pocket screen colors
- Added a reflection of my face. Haha, sorry guys. My mug is stuck with you!. Actually, I'm pretty sure I can get webcam support eventually.
@floatvoid on twitter

Kyle

  • Administrator
  • Member
  • Posts: 258
    • View Profile
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #5 on: November 21, 2013, 02:10:17 AM »
whoa webcam support huh? that sounds pretty wild.  using this maybe?  http://www.emgu.com/wiki/index.php/Main_Page

floatvoid

  • Member
  • Posts: 11
    • View Profile
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #6 on: November 23, 2013, 02:42:19 AM »
Hey, here's a video of how the shader works, and a bit of a rough example of how to use shaders in Otter.

https://www.youtube.com/watch?v=d_AKXBJrIiU
@floatvoid on twitter

CEJ

  • Member
  • Posts: 4
    • View Profile
    • personal site
Re: Wolfthorne - A simulated Game Boy RTS
« Reply #7 on: May 28, 2014, 02:30:04 PM »
I realized I'm 6 months late.. but wooah that shader is amazing! Have you worked any more on the game since?